Harmonie tous unis Index du Forum
 
 
 
Harmonie tous unis Index du ForumFAQRechercherS’enregistrerConnexion

Temple des EP

 
Poster un nouveau sujet   Répondre au sujet    Harmonie tous unis Index du Forum -> Harmonie tous unis -> Salon d'Harmonie -> Les Temples
Sujet précédent :: Sujet suivant  
Auteur Message
Karasu


Hors ligne

Inscrit le: 02 Juil 2008
Messages: 45
Localisation: La Réunion
Masculin Poissons (20fev-20mar) 龍 Dragon

MessagePosté le: Sam 5 Juil - 21:23 (2008)    Sujet du message: Temple des EP Répondre en citant

Comment faire un EP hybride ? la réponse en image XD



 



C'est pas la seul méthode de faire un EP !!!
On peut aussi faire des EP  Damage Type et Tanking Type : 


Damage Type :

INT STR Priest - pump your strength according to the minimum requirement for magical armor and rest of stats into intelligence. Leave your con and dex at 5. 

This style of priest is sort of a mimic of mage. It has extremely high nuking power. It's main weakness is hp and low def. Hence int priest works better in party as compared to solo-ing. If a party is not present, such priest can always turn towards kiting for solo. But in PvP, players are not dumb enuff to aim the tanker instead of a INT Priest which can be killed in 2 to 3 hits. Hence you will require equipment that adds hp (unless you are such a hardcore fan of nuking power, than go for more nuking power for ur equipment) to offset ur weakness. 

PROS: High nuking power and healing power. 
CONS: Low hp




Tank Type :

CON INT STR Priest - pump your strength and intelligence according to the minimum requirement for magical armor, rest of points into constitution. leave your dex at 5. 

This type of priest has the highest tanking power but at the same time has the lowest nuking/healing power. But the tanking capability is only limited to magical skill since your physical def is still extremely low, it is highly recommended to use light armor instead of magical armor for this build if archer is more common than warrior. But please note that magical armor give you bonus to moving speed (20% if not wrong) which can prove to be really effective when running from mage/warrior/beast/fox (but has no effect against archer since they run... real fast it also has no effect on a warrior that activated his sprint skill and start dashing to u like some insane guy). 

PROS: High hp pool and higher physical def 
CONS: low nuking power and healing power






Certaines personnes diront : "Pourquoi c'est en Anglais?"

Moi je répond "Je fais ça pour ton bien , ça te fait réviser ton anglais!! "
Je suis trop gentil avec vous!!!


Dernière édition par Karasu le Dim 6 Juil - 07:02 (2008); édité 1 fois
Revenir en haut
Publicité






MessagePosté le: Sam 5 Juil - 21:23 (2008)    Sujet du message: Publicité

PublicitéSupprimer les publicités ?
Revenir en haut
Iste


Hors ligne

Inscrit le: 03 Juil 2008
Messages: 9
Localisation: ça dépend

MessagePosté le: Dim 6 Juil - 12:09 (2008)    Sujet du message: Temple des EP Répondre en citant

Voila mes deux EP !

ISTE



Le Jeu 10 Juil - 21:05



Archive :











GESLE



Le Dim 6 Juil - 12:04


Dernière édition par Iste le Jeu 10 Juil - 21:10 (2008); édité 1 fois
Revenir en haut
Karasu


Hors ligne

Inscrit le: 02 Juil 2008
Messages: 45
Localisation: La Réunion
Masculin Poissons (20fev-20mar) 龍 Dragon

MessagePosté le: Lun 7 Juil - 11:42 (2008)    Sujet du message: Temple des EP Répondre en citant

la différence des skills de Holy et Dark (c'est toujours en anglais  !!!)



Pure Heart Spell 
Holy: Mana consumption reduce by 25%. 
Dark: There is a 25% chance to recover 5% of maximum mana point to oneself. 

Whisht Heart Spell 
Holy: Increase 10% of hit point regeneration amount. 
Dark: Regenerate 300 mana point for 15 seconds on the target. 

Sapience Pour 
Holy: Chanting time reduce by 0.3 second. 
Dark: Can gain extra 20% of vigor for every time this skill is cast. 

Resurrection 
Holy: Distance for chanting skill increase to 40 meter. 
Dark: Chanting time reduce by half. 

Purify Spell 
Holy: Chanting time reduce by 0.5 second, cooldown time reduce by 2 seconds. 
Dark: Dark-Spell Cleansing will not consume vigor. 

Chromatic Healing Beam 
Holy: Area of group recovery extend another 5 meter in radius. 
Dark: Hit point recovery amount increase by 600. 

River of Rejuvenation 
Holy: While casting the skill can gain extra 30% of vigor. 
Dark: Grant the target a temporary physical defense of 100% the equipment defense value. 

Solid Shell Hierogram
 
Holy: Increase an extra 100% of physical defense of the target for 10 seconds. 
Dark: There is a 25% chance to increase 25 points of vigor for oneself and the target 

Spirit Gather Hierogram 
Holy: Within 10 seconds of time, the target's skill chanting rate is increase by 20%. 
Dark: A 25% chance to increase oneself as well as the target's vigor by 25 points. 

Celestial Guard Hierogram 
Holy: Regenerate 1200 hit point for the target within 15 second. 
Dark: Regenerate 900 mana point for the target within 15 second. 

Plume Quill 
Holy: Add-on damage increase by 800. 
Dark: Skill chanting and cooldown time equally reduce by 0.3 second. 

Plume Barrier 
Holy: Damage absorption ratio increase up to 85%. 
Dark: Vigor consumption reduce by 15 point. 

Feather Razors 
Holy: Area of damage increase by 2 meter in radius. 
Dark: Cooldown time reduce by 2 seconds. 

Five Element Hierogram 
Holy: Increase the target's magic defense reduction duration up to 25 seconds. 
Dark: Decrease oneself's magic defense reduction of duration to 15 seconds. 

Five Corporeity Hierogram 
Holy: Increase the target's physical defense reduction duration up to 25 seconds. 
Dark: Decrease oneself's physical defense reduction of duration to 15 seconds 

Five Tone Hierogram 
Holy: Paralyze duration increase by 2 seconds. 
Dark: Oneself's magic attack will not be reduced. 

Five Hue Hierogram 
Holy: Sleeping duration increase by 4 seconds. 
Dark: Oneself's movement speed will not be reduced. 

Great Cyclone 
Holy: Speed reduction ratio increase up to 45%, duration increase by 1 second. 
Dark: Add-on damage increase by 600. 

Thunder Sphere 
Holy: Every metal elemental damage is increase by 15%. 
Dark: Damage duration reduce by 3 seconds. 

Hurricane Blast 
Holy: A 25% chance that fury will not be consumed. 
Dark: Cooldown time reduce by 5 seconds 

Thunder Wield 
Holy: A 50% chance to gain extra 30 points of vigor when it hit the enemy. 
Dark: Reducing the enemy's metal elemental defense by 30% for 10 seconds 

Galactic Storm 
Holy: A 50% chance that only 1 point of fury will be consumed. 
Dark: A 25% chance to paralyze it for 8 seconds. 

Metal Element Mastery 
Holy: Metal elemental damage increase by 25%. 
Dark: When using magic attack, there will be 2% critical hit rate increase.


Revenir en haut
Contenu Sponsorisé






MessagePosté le: Aujourd’hui à 06:49 (2018)    Sujet du message: Temple des EP

Revenir en haut
Montrer les messages depuis:   
Poster un nouveau sujet   Répondre au sujet    Harmonie tous unis Index du Forum -> Harmonie tous unis -> Salon d'Harmonie -> Les Temples Toutes les heures sont au format GMT + 2 Heures
Page 1 sur 1

 
Sauter vers:  

Index | Panneau d’administration | Creer un forum | Forum gratuit d’entraide | Annuaire des forums gratuits | Signaler une violation | Conditions générales d'utilisation
Template lost-kingdom_Tolede created by larme d'ange
Powered by phpBB © 2001, 2005 phpBB Group
Traduction par : phpBB-fr.com